Projects by Beal:
Faculty of Design, Ontario College of Art & Design: THINK TANK/CONVERGENCE
Fall Semester 2006, Projects by Richard Thomas, Mathew Lincez
Projects for this course were developed and delivered by Beal Institute
Research Associates in partnership with Todd Falkowsky in this
course, a continuation of the 2nd year 'Think Tank/Creative Intersections'.
This studio/seminar course extends the discussion regarding designers' societal
responsibilities. From current cultural, political, social or economic issues,
specific topics will be determined early in the course, providing the student
with the opportunity to fully research, debate, strategize,
innovate, and then develop achievable solutions to their selected
topic. This interdisciplinary course will address the Faculty of
Design's primary mandate, 'Design and Humanity'
Courses that the Beal Institute for Strategic Creativity
recommends:
Joseph L. Rotman School of Management, University of Toronto: STRATEGIC FORESIGHT & INNOVATION
Fall Semester 2007, Alexander Manu, Matthew Jones
This course explores the basic and applied methodologies used to discover
signals that create patterns of emergence. These methodologies reveal
the
possibilities present at the intersection between latent needs and
current
technology and create the capability of redefining and innovating
beneficial
products, services and systems that realign people's needs and wants
with
the potential of new technology and the capabilities of organizations.
The
outcome is strategic foresight that aligns corporate strategy and
business
models to the challenge of the shifting technology and behavioural
landscape.
The goal of the course is to develop the imaginative mindset required to nourish and trigger the imagination of individuals, inspire discovery and learning in teams and transform the result into innovative business goals that focus on offering deep human benefit. Students will develop the ability of using foresight in innovation strategies and gain the experience of using and integrating these methods as an everyday management function.
Faculty of Design, Ontario College of Art & Design: EXPLORATION, INSIGHT AND FORESIGHT IN DESIGN
Fall Semester 2006, Alexander Manu, Matthew Jones
This course explores the basic and applied research methodologies that seek
to discover signals that create patterns of emergence and explores
the
significant possibilities at the intersection of new technology and
experiences, spaces and products. Precedent analysis, research of
related
issues, scenario building and a progressive definition of the design
opportunity combined with the insights gained from user understanding,
help
the student refine an effective methodology and identify innovative
development opportunities. Research will be prepared as printed documents
and digital presentations.
Faculty of Design, Ontario College of Art & Design: PLAY BEHAVIOUR AND GAME DESIGN 1: AN INTRODUCTION TO GAME THEORY AND INTERACTIVITY
Fall Semester 2006, Mathew
Lincez
This course will introduce students to play behaviour as it is relevant
to
the field of digital game design. Game design and theory, human
factors,
ethics, and precedent research will be explored in the context
of games as
media for learning and for entertainment. The cultural impact
of games will
be discussed, and an overview of the process, models, and common
issues in
educational games and games for entertainment will be provided.
An
introductory project will focus on the basic play aspects and
structures of
effective games, followed by the development of a simple digital
game
involving storyline development, navigation, art direction and
prototype
production.






